Every item in the game has judiciously been assigned a loot value, adding a new dimension to inventory decisions about what to toss and what to keep. A whole new "loot" system has been added which tells you how much wealth your party has accumulated from the dungeon! This provides a unique chance to max-out multiple skills which really changes the strategy and approach to playing Grimrock. The dungeon scaling is designed to work well for parties starting out from level 1 up to level 25 or so, with the high end earning their way up to around level 35 by the end. There is increased replayability as high-level imported parties can expect to gain around 9 or 10 additional levels, and a variety of new skill tomes also add to the progression. The difficulty (and XP awarded) scales up dramatically according to the average level of the champions at the start (a one-time basis), so you can import your original Grimrock dungeon party and continue your adventure and advancement. * trickier puzzles (some with added clues) The base difficulty level is increased: Puzzles have been generally "upgraded". Original assets were used for the most part, with a few notable exceptions (such as Daniv's excellent wall set variations). And, of course, you gain experience points for killing monsters, which you can then use to learn new skills and abilities.- The overarching dungeon layout is similar, but there are lots of local changes to specific rooms, and some completely new areas have been added as well. The game doesn’t even require you to create a character, as you can jump straight into the game using a ready-made group of escaping prisoners.If you prefer to create your own party then you can choose from four different races (human, minotaur, lizardman, or insectoid) and then play as a warrior, wizard, or rogue. You and three other prisoners are thrown in right at the top, and have to fight your way down to freedom the base of the tower. Grimrock is a vast prison, a towering great spire that reaches up into the clouds. It even allows you to turn off the game’s on-screen map so that you can grab a stack of graph paper and sketch out the twists and turns of the dungeon by hand. Legend of Grimrock aspires to be nothing more than a good old-fashioned dungeon crawl, with minimal plot and character interaction, and graphics that are closer to 2.5D than true 3D.
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